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 Post subject: Gemming
PostPosted: Sun Feb 04, 2018 11:55 pm 
Archer
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Joined: Tue Dec 26, 2017 5:48 pm
Posts: 9
No issue with it being part of the game. We all understand that the designers and programmers need to eat.

However, every world is won by a gemming team, since I began play over 6 years ago. Sure, some teams save up, and do it naturally through gems earned in the game, but the majority of wins acheived in Emporea are through spending and wallet opening.

It would be interesting, however, if Emporea could program in some sort of algorithm or formula to account for damage on xoggoth versus gems spent.

Or post how many gems each alliance spent at the end of a server, and offer a penalty on demage per gems used. I realize thats a bit idealistic, as Emporea wouldn't want to discourage that, but is there a way to even the playing field for the winner of a world...versus the natural desire of players to do their best and dominate buy spending gems. Food for thought.
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 Post subject: Re: Gemming
PostPosted: Mon Feb 12, 2018 1:41 pm 
Zeppelin
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Joined: Mon Nov 07, 2016 1:02 pm
Posts: 212
Hello Lou-Lou,

I have checked last few game worlds and from the TOP10 at least 6 people have not purchased any gems. However the time spent in the game was incredible. Each alliance is mixed with players from both groups. Thank you for your understanding.
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 Post subject: Re: Gemming
PostPosted: Tue Feb 13, 2018 9:37 pm 
Runesmith
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Joined: Mon Aug 19, 2013 12:49 pm
Posts: 504
Thanks Charlie, that is very interesting. And yes, you either spend time or gems, and for many who play, time is available and $$ are not. I know many players who are ill or unemployed or work part time or are retired and for that reason they can dedicate hours and hours to the game.
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