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 Post subject: worlds and events
PostPosted: Thu Feb 16, 2017 7:52 pm 
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Joined: Wed Sep 16, 2015 10:24 am
Posts: 94
Recently, I noticed that Emporea become predictable. Every two weeks a new world and the next event. At the worlds, can see that the player is less, at the end of hard to fill alliance, a lot of people play on worlds special. Almost all of the events are the same, identical Event camps, the same tasks, even the artifacts are not unique to events but are repeated. The only escape from boredom are special worlds and it seems to me that it is precisely in this direction are going change (soon another world special).

It seems to me that too much is the worlds and events are all too often.
I wonder other opinion on the subject.
You think I'm right or not?
 Post subject: Re: worlds and events
PostPosted: Sat Feb 18, 2017 1:30 am 
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Joined: Mon Aug 19, 2013 12:49 pm
Posts: 504
In version 3 the target was to get the altar to level 20, and as players got better at the game and so reached it quicker and quicker, this was raised to level 30, but the same thing happened so that worlds were lasting less than 3 months. We had events with random timing, which was always a nice surprise, but they were extras to the game.

When version 4 came in it was decided to make the time fixed and the winner was the one with the highest altar. And so the events became fixed too - you don't want an event starting the same day as a new world!

I agree that it has become predictable, though not often boring. I did enjoy the randomness of version 3 (and so many other things about it too), but a game needs updating as players get more experienced and need more challenges. I used to think level 100 was way beyond me, now I am nearly there even in gemming realms.

I am not sure what can be done to bring back the spark into the game. I still enjoy it, but I play for the friends I meet more than for the medals I get.
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