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Mechanics of Damage https://forum.emporea.org/viewtopic.php?f=11&t=2031 
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Author:  Tear [ Mon Jun 30, 2014 4:03 pm ] 
Post subject:  Mechanics of Damage 
DAMAGE calculations (with all possible bonuses) Withour further ado, let's go directly to some examples! Example 1 What is the damage of 100 warlocks (in the army of 100 warlocks)?
Special ability Battle Rage 1) So the warlock's special ability can have the full power, the ratio of warlocks' upkeep to the overall army upkeep has to be at least 1:5. Warlocks' upkeep is (100 x 15 =) 1500, the overall army upkeep (made purely by these warlocks ) is 1500. The condition is fulfilled, Battle Rage of the warlocks is at maximum: +15% See more about units' special abilities HERE Final damage (fire) of 100 warlocks: X = (basic damage + upgrades) x bonuses sum x Battle Rage X = (285 +24) x 1,(0,30 + 0,15 + 0,45) x 1,15 X = 309 x 1,9 x 1,15 X = ca 675 (1 warlock) = 67 517 (100 warlocks) Example 2 What is the damage of 1500 grunts (in the army of 1500 grunts, 10 Saurians and 300 warlocks)?
Special ability Battle Rage 1) So the warlock's special ability can have the full power, the ratio of warlocks' upkeep to the overall army upkeep has to be at least 1:5. Warlocks' upkeep is (300 x 15 =) 4500, the overall army upkeep is 10000. The condition is fulfilled, Battle Rage of the warlocks is at maximum: +15% 2) So the Saurians's special ability can have the full power, the ratio of Saurians' upkeep to the overall army upkeep has to be at least 1:5. Saurians' upkeep is (10 x 100 =) 1000, the overall army upkeep is 10000. The ratio of Saurians to the whole army is 1:10. Because there is just an (exact) half of Saurians needed, their Battle Rage' effect is also halved: 25 % (instead of 50 %) See more about units' special abilities HERE Final damage (physical) of 1500 grunts: X = (basic damage + upgrades) x bonuses sum x (sum of Battle Rage abilities) X = (35 +6) x 1,(0,30 + 0,15 + 0,45) x 1,(0,15 + 0,25) X = 41 x 1,9 x 1,40 X = ca 109 (1 grunt) = 163 590 (1500 grunts) Do you have any more questions about damage? Feel free to ask here! 
Author:  LongLife [ Fri Jul 04, 2014 3:36 pm ] 
Post subject:  Re: Mechanics of Damage 
Tear wrote: Special ability Battle Rage 1) So the warlock's special ability can have the full power, the ratio of warlocks' upkeep to the overall army upkeep has to be at least 1:5. Warlocks' upkeep is (300 x 15 =) 4500, the overall army upkeep is 10000. The condition is fulfilled, Battle Rage of the warlocks is at maximum: +15% 2) So the Saurians's special ability can have the full power, the ratio of Saurians' upkeep to the overall army upkeep has to be at least 1:5. Saurians' upkeep is (10 x 100 =) 1000, the overall army upkeep is 10000. The ratio of Saurians to the whole army is 1:10. Because there is just an (exact) half of Saurians needed, their Battle Rage' effect is also halved: 25 % (instead of 50 %) I thought special Abilities with a positive effect (damage increase) have a ratio of 1:4 ? I'm confused Got that from your "Unit special abilites overview" Tear wrote: IMPORTANT!
Don't forget that some (actually the most) units with special (positive) abilities have effect on themselves as well. Consequence: The ratio has to be at most 1:4 to the rest of (own or allied) units. 
Author:  Tear [ Fri Jul 04, 2014 3:44 pm ] 
Post subject:  Re: Mechanics of Damage 
No mistake 1:4 to the rest of army or 1:5 to the overall army. So it is just a matter of view, whether you count them or not. 
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