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 Post subject: Ako funguje zrýchlovanie regrutu či stavania budov
PostPosted: Wed Mar 06, 2013 10:29 am 
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Konkretny vzorec je nasledovny (plati to na rychlost stavania budov, aj na rychlost rekrutovania jendotiek)

Lepsie povedane, plati to na zrychlovanie cohokolvek a kdekolvek, nielen v Emporei. ;)

povodny cas stavania, rekrutovania - 6 hodin
zrychlenie/bonus - 30 %

novy cas = povodny cas deleno (100% plus celkovy bonus, jednoduche zratanie vsetkych ciastkovych bonusov)
novy cas = 360 min / 1,3
novy cas = 277 min = 4 hodiny 37 minut. :)

Ak na to niekto hladi pochybovacnym okom, ci sa to prieci jeho sedlickemu rozumu, uvediem priklad kde bude so mnou suhlasit: :ugeek:

povodny cas - 6 hodin
urychlenie o 100 %

novy cas = 6 hodin/2 = 3 hodiny

Isto so mnou budete suhlasit ze ked sa rychlost akejkolvek vyroby zvysi na dvojnasobok (v Emporei, ale bars i vo Volkswagene), potrebny cas na vyrobu sa znizi na polovicu.

Takze dufam ze som to nadobro vysvetlila kazdemu, kto by cakal ze sa tych 30 % casu jednoducho od casu povodneho odpocita. ;) Nie veru. Ako som uz vysvetlila v inej teme, tymto uvazovanim by dvakrat taka rychla vyroba (bonus 100 % ) potrebovala nulovy cas. A to uz nehovorim o bonusoch vyssich... :roll:

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