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 Post subject: Visual Battle and Defense
PostPosted: Sat Jan 20, 2018 1:22 pm 
Axe Warrior
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Joined: Tue Jan 16, 2018 9:35 am
Posts: 10
Hello,

I was thinking that Emporea should have visual battle and defense system like in War Commander etc.

Image

I know this will take a lot of time and resources but it will make the game more fun and people will enjoy it more. Each round having 5 minutes for the player to attack as much as they can. This will keep more people in the game and pixel federation can make more money by putting in deals for defense.
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 Post subject: Re: Visual Battle and Defense
PostPosted: Sat Jan 20, 2018 11:26 pm 
Skeleton
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Please do not include anything from the trainwreck that Kixeye has become.
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 Post subject: Re: Visual Battle and Defense
PostPosted: Sun Jan 21, 2018 7:35 am 
Axe Warrior
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Sorry, I just wanted to explain
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 Post subject: Re: Visual Battle and Defense
PostPosted: Wed Jan 24, 2018 9:37 am 
Zeppelin
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Joined: Mon Nov 07, 2016 1:02 pm
Posts: 212
Hi Pacific,

thanks for the idea.

Just to make it clear, would you like to see a "short video" during the battle, how the fight is fought, or would you like to actually move your units and attack the enemy?

I think, it would be refreshing to have some battle mechanics, for example when you attack alone a single enemy - like in Heroes of Might and Magic. But that also opens many questions like, what happens if someone comes to help you ... etc. That could take months or years of development.
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 Post subject: Re: Visual Battle and Defense
PostPosted: Wed Jan 24, 2018 3:36 pm 
Axe Warrior
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Yeah, I wanted to be able to control all units but that probably will take a lot of time. When someone comes to help you, how about spawning the units at the corner of the map.

BTW, Thanks for Viewing! :D :D :D
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